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A review by whatsheread
Darkly by Marisha Pessl
challenging
dark
mysterious
tense
medium-paced
- Plot- or character-driven? A mix
- Strong character development? No
- Loveable characters? No
- Diverse cast of characters? No
- Flaws of characters a main focus? Yes
4.25
To date, Marisha Pessl's stories are dark, odd, and fascinating. Her latest, DARKLY, is all of that taken up ten notches. With its mystery within a mystery and use of "found" original documents, Ms. Pessl takes you on a journey that is at times dangerous and insane if you stop to think about what is happening. Yet, DARKLY is every bit as addicting as Louisana Veda's games.
DARKLY is the epitome of a story that makes you question everything you think you know. Its ending is open and leaves several questions unanswered. Despite that frustration, you soon realize it is the perfect ending to the novel. As the story itself plays with the idea of reality, and the character around whom the entire story revolves is as much an enigma as anything you will find, the open ending and unanswered questions are a continuation of that theme.
DARKLY takes the idea that we can never really know someone and uses it to the extreme. To that mix, Ms. Pessl tosses in a seemingly deserted island with one way off or on, adds a dash of a derelict factory, stirs in the gloomiest of weather, and layers on a mysterious internship. She tops it all with a seriously disturbing game within a game. The result is the perfect gothic mystery.
DARKLY is the epitome of a story that makes you question everything you think you know. Its ending is open and leaves several questions unanswered. Despite that frustration, you soon realize it is the perfect ending to the novel. As the story itself plays with the idea of reality, and the character around whom the entire story revolves is as much an enigma as anything you will find, the open ending and unanswered questions are a continuation of that theme.
DARKLY takes the idea that we can never really know someone and uses it to the extreme. To that mix, Ms. Pessl tosses in a seemingly deserted island with one way off or on, adds a dash of a derelict factory, stirs in the gloomiest of weather, and layers on a mysterious internship. She tops it all with a seriously disturbing game within a game. The result is the perfect gothic mystery.