Digital Gaming Re-imagines the Middle Ages by Daniel T. Kline

Digital Gaming Re-imagines the Middle Ages

Daniel T. Kline

298 pages first pub 2013 (editions)

medium-paced
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Description

Digital gaminge(tm)s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptio...

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