Real Games: What's Legitimate and What's Not in Contemporary Videogames by Christopher A Paul, Mia Consalvo

Real Games: What's Legitimate and What's Not in Contemporary Videogames

Christopher A Paul, Mia Consalvo

224 pages first pub 2019 (editions)

nonfiction technology video games adventurous challenging reflective slow-paced
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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be "That's not a real game!" For example, "That's not a real game, it's on Facebook...

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