The GameDev Budgeting Handbook: How to finish your game in time and on budget (The GameDev Business Handbook Book 2) by Michael Futter

The GameDev Budgeting Handbook: How to finish your game in time and on budget (The GameDev Business Handbook Book 2)

Michael Futter

196 pages first pub 2018 (editions)

informative slow-paced
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An extension of the The GameDev Business Handbook budgeting chapter, The GameDev Budgeting Handbook takes a deeper look at costs in video game development. If you're coming to The GameDev Budgeting Handbook first because you specifically want to b...

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