The Republic of Games: Textual Culture Between Old Books and New Media by Elyse Graham

The Republic of Games: Textual Culture Between Old Books and New Media

Elyse Graham

176 pages missing pub info (editions)

nonfiction literary sociology challenging informative medium-paced
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Many of today's digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a us...

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